Utilizing the MetaSL universal shader language, mental ray 3.7+ rendering software allows artists to develop shaders that run on all popular software and hardware platforms. In addition, artists do not need to re-architect shaders every time there is an advancement in new generation software, GPU or CPU based rendering systems. MetaSL-based shaders adapt to fit current and future target platforms.
“mental ray has long been known as the industry standard in rendering. The native support of MetaSL in mental ray 3.7+ provides for a better workflow for shader creation and look development in tools such as Autodesk 3ds Max 2010,” said Rolf Herken, CEO and CTO, mental images. “Autodesk shares our commitment to providing revolutionary design tools for visual effects and design visualization artists and we look forward to further incorporating MetaSL in additional Autodesk products.”
mental ray rendering software is known for a number of enhanced features designed to make it the fastest, most customizable and extensible ray tracing engine yet. In addition to the robust, fully parallelized rendering core for high performance, mental ray comes with a built-in scene database and memory management to handle extremely large amounts of data. Artists can create beautiful, physically correct lighting simulations through a complete set of global illumination algorithms and the software offers optimized support of visual effects including motion blur and displacement. Artists also have virtually unlimited customization options through shaders and plug-ins. mental ray supports all common geometry types and it includes unique sampling techniques to achieve the desired quality of images in less time.
“The anticipated integration of mental ray 3.7+ and the MetaSL shader system into 3ds Max 2010 software will give us a unique advantage,” says Ken Pimentel, director of 3ds Max product management at Autodesk. “For the first time, customers will have a unified hardware/software shading workflow and render-quality viewports. The WYSIWYG viewport experience will enable users to spend more time on iterating creatively and less time waiting for rendering results.”
mental ray rendering software has an installed base of more than ten million worldwide and is used for a wide range of industry applications including the creation of state of the art visual effects for video games, movies, feature animations, visualization of automotive, aerospace virtual modeling needs, and architectural design.
The mental mill® Artist Edition software, made by mental images, will also be bundled with Autodesk 3ds Max 2010. It will provide direct workflow to users by allowing them to natively render MetaSL based shaders in 3ds Max 2010 using its library of existing nodes.
mental ray® 3.7+ Performance Features and Benefits
Native MetaSL Shader Support:
MetaSL language to be used for CPU and GPU rendering
Unifies shader languages to simplify and standardize the creation and deployment of shaders within and across various projects
Offers early visual results for immediate feedback, at any desired image quality
Provides a rendering mode suited for interactive ray tracing applications
Image-Based Lighting (IBL):
Lets artists light a scene efficiently based on acquired environment maps
The illumination from the IBL is automatically added to all material shaders, which perform regular light sampling.
Performance Optimizations for Large Scenes
Procedural Bidirectional Reflectance Distribution Function (BRDF) representations and rendering:
Provides the basis for faster importance-driven illumination algorithms
The lower number of hair segments result in reduced memory consumption and increase rendering speed.
About mental images: mental images®, founded in 1986, is the recognized international leader in providing component and platform software for the creation, manipulation and visualization of 3D content. Its world leading rendering and other technologies are used by the entertainment, computer-aided design, architecture, scientific visualization, and other industries that require sophisticated images primarily as part of their software products and application services. mental images is a wholly-owned subsidiary of NVIDIA Corporation with headquarters in Berlin, Germany, a subsidiary in the United States, mental images, Inc., and a subsidiary in Melbourne, Australia, mental images Pty. mental images has a multinational staff of top qualified engineers exclusively dedicated to basic research and development in the area of 3D graphics and 3D Web Applications and Services technologies. For more information, visit www.mentalimages.com.
© 2009 mental images. All rights reserved. mental images, mental ray, mental mill, and MetaSL are trademarks and/or registered trademarks of mental images GmbH, Berlin, Germany, in the United States Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated.
About NVIDIA: NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.
Certain statements in this press release including, but not limited to, statements as to: the benefits, features, and capabilities of mental mill; are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; adoption of the CPU for parallel processing; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-K for the fiscal period ended January 25, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA and mental images disclaim any obligation to update these forward-looking statements to reflect future events or circumstances.
© 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, GeForce, Quadro, and Tesla are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated.
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